Pegasus Prime Scoring
Presto Directory
Pegasus Prime
- Scoring -
Here is a breakdown of the total possible 500 points in Pegasus Prime, divided by location:


    Caldoria / TSA (135 points possible)

    • 5 - Watch INN (through Megan Love)
    • 2 - Shower
    • 2 - Hair
    • 5 - Get Keycard
    • 2 - Read paper on toilet
    • 2 - Look through telescope
    • 2 - Activate kiosk
    • 3 - Use Global Transport (properly)
    • 2 - Go through TSA door
    • 2 - Hall of Suspects bust 1
    • 2 - Hall of Suspects bust 2
    • 2 - Hall of Suspects bust 3
    • 2 - Hall of Suspects bust 4
    • 2 - Hall of Suspects bust 5
    • 2 - Hall of Suspects bust 6
    • 4 - Review TSA Background
    • 4 - Review TSA Theory
    • 4 - Review TSA Procedure
    • 5 - Get Journeyman Key
    • 5 - Get Biochips
    • 5 - Activate Biosuit
    • 5 - Transport to Prehistoric
    • 5 - Insert disc into console
    • 2 - View unaltered Mars
    • 2 - View altered Mars
    • 2 - View unaltered Norad
    • 2 - View altered Norad
    • 2 - View unaltered Related
    • 2 - View altered Related
    • 2 - View unaltered WSC
    • 2 - View altered WSC
    • 5 - Enter ready room after redirect
    • 5 - Transport back to Caldoria
    • 10 - Use card bomb on door
    • 5 - Use shield biochip for explosion
    • 10 - Stun Sinclair
    • 10 - Deactivate nuclear bomb

    Mars Colony (100 points possible)

    • 3 - Get thrown by robot in hall
    • 5 - Get Key card
    • 2 - Go through info kiosk
    • 2 - View transport pod map
    • 5 - Get crowbar
    • 5 - Use Key card in transport
    • 5 - Get Oxygen mask
    • 5 - Avoid robot
    • 2 - Activate mobile platform
    • 3 - Use liquid nitrogen
    • 3 - Use crowbar (after nitrogen)
    • 4 - Locate bomb card
    • 8 - Disarm bomb (win game)
    • 5 - Get card bomb
    • 5 - Complete Mars maze
    • 2 - Exit gear room (after Mars maze)
    • 2 - Enter shuttle
    • 4 - Enter launch tube
    • 10 - Disable or destroy shuttle
    • 10 - Get a biochip from robot head
    • 10 - Transport out (mission complete)

    Norad VI (100 Points possible)

    • 5 - View security monitor
    • 5 - Fill Oxygen mask
    • 5 - Fill Argon canister
    • 5 - See unconscious operator
    • 5 - Go through Pressure door
    • 5 - Prep Submarine
    • 5 - Enter Submarine
    • 10 - Complete sub game
    • 5 - See typing robot
    • 5 - Test activate claw (Alpha or Delta)
    • 5 - Use retinal chip to get through door
    • 10 - Complete globe game
    • 10 - Stop robot
    • 10 - Get a biochip from head
    • 10 - Transport out (mission complete)

    World Science Center (100 Points Possible)

    • 5 - Remove dart
    • 5 - Analyze dart
    • 5 - Build compound
    • 5 - Get key
    • 5 - Get Argon canister
    • 5 - Get Nitrogen canister
    • 2 - Click on v-mail
    • 3 - View morph experiment
    • 2 - Enter Sinclair's office
    • 3 - Look at brochure
    • 3 - View first log entry
    • 3 - View second log entry
    • 3 - View third log entry
    • 3 - Look at either directory in hall
    • 5 - Use crowbar to open door to catwalk
    • 10 - Avoid plasma with Shield biochip
    • 3 - Enter door to catwalk
    • 10 - Stop robot
    • 10 - Get biochip from head
    • 10 - Get stun gun to transport out

    Prehistoric (35 Points possible)

    • 10 - Throw circuit breaker
    • 10 - Activate bridge
    • 5 - Get disc
    • 10 - Transport out (complete mission)

    Ghandi Bonuses (30 points possible)

    • 10 - Disable shuttle only using tractor beam
    • 10 - Stop Norad robot with claw
    • 10 - Stop WSC robot with Argon
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©1997 Presto Studios, Inc. The Journeyman Project® and the Presto Studios Logo are registered trademarks of Presto Studios, Inc. Pegasus Prime and the TSA logo are trademarks of Presto Studios, Inc. All rights reserved. All other trademarks are properties of their respective owners.

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