- Pegasus Prime Scoring -
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Here is a breakdown of the total possible 500 points that can be earned in Pegasus Prime, organized by location: (SPOILER ALERT)
CALDORIA (60 points possible)
- 5 - Watch INN (through Megan Love)
- 2 - Shower
- 2 - Hair
- 5 - Get Keycard
- 2 - Read paper on toilet
- 2 - Look through telescope
- 2 - Activate kiosk
- 5 - Return to Caldoria via Global Transport
- 10 - Use card bomb on door
- 5 - Use shield biochip for explosion
- 10 - Stun Sinclair
- 10 - Deactivate nuclear bomb
TEMPORAL SECURITY ANNEX (75 points possible)
- 3 - Arrive at TSA via Global Transport
- 2 - Go through TSA main entrance
- 2 - Hall of Suspects bust 1
- 2 - Hall of Suspects bust 2
- 2 - Hall of Suspects bust 3
- 2 - Hall of Suspects bust 4
- 2 - Hall of Suspects bust 5
- 2 - Hall of Suspects bust 6
- 4 - Review TSA Background
- 4 - Review TSA Theory
- 4 - Review TSA Procedure
- 5 - Get Journeyman Key
- 5 - Get Biochips
- 5 - Get Biosuit
- 5 - Transport to Prehistoric
- 5 - Insert disc into console
- 2 - View unaltered Mars
- 2 - View altered Mars
- 2 - View unaltered NORAD
- 2 - View altered NORAD
- 2 - View unaltered Related
- 2 - View altered Related
- 2 - View unaltered WSC
- 2 - View altered WSC
- 5 - Enter ready room after redirect
PREHISTORIC (35 Points possible)
- 10 - Throw circuit breaker
- 10 - Activate bridge
- 5 - Get disc
- 10 - Transport out (mission complete)
MORIMOTO MARS COLONY (100 points possible)
- 3 - Get thrown by robot in hall
- 5 - Get Key card
- 2 - Go through info kiosk
- 2 - View transport pod map
- 5 - Get crowbar
- 5 - Use Key card to activate transport pod
- 5 - Get Oxygen mask
- 5 - Avoid robot
- 2 - Activate mobile platform
- 3 - Use liquid nitrogen
- 3 - Use crowbar (after nitrogen)
- 4 - Locate bomb card
- 8 - Disarm bomb (solve color-matching game)
- 5 - Get card bomb
- 5 - Complete Mars maze
- 2 - Exit gear room (after Mars maze)
- 2 - Enter shuttle
- 4 - Enter launch tube
- 10 - Disable or destroy shuttle
- 10 - Get biochip(s) from robot head
- 10 - Transport out (mission complete)
NORAD VI (100 Points possible)
- 5 - View security monitor
- 5 - Fill Oxygen mask
- 5 - Fill Argon canister
- 5 - See unconscious operator
- 5 - Go through Pressure door
- 5 - Prep Submarine
- 5 - Enter Submarine
- 10 - Complete sub game
- 5 - See typing robot
- 5 - Test activate claw (Alpha or Delta)
- 5 - Use retinal chip to get through door
- 10 - Complete globe game
- 10 - Stop robot
- 10 - Get biochip(s) from robot head
- 10 - Transport out (mission complete)
WORLD SCIENCE CENTER (100 Points Possible)
- 5 - Remove dart
- 5 - Analyze dart
- 5 - Build compound
- 5 - Get key
- 5 - Get Argon canister
- 5 - Get Nitrogen canister
- 2 - Click on v-mail
- 3 - View morph experiment
- 2 - Enter Sinclair's office
- 3 - Look at brochure
- 3 - View 1st log entry
- 3 - View 2nd log entry
- 3 - View 3rd log entry
- 3 - Look at either directory in hall
- 5 - Use crowbar to open door to bridge
- 10 - Survive plasma attack on bridge (with or without Shield biochip)
- 3 - Enter door to catwalk
- 10 - Stop robot
- 10 - Get biochip(s) from robot head
- 10 - Get stun gun to transport out (mission complete)
GANDHI BONUSES (30 points possible)
- 10 - Disable shuttle at Mars only using tractor beam, without destroying it
- 10 - Capture robot at NORAD with claw, instead of crushing it
- 10 - Stop robot ats WSC with Argon, instead of electrocuting it
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- Additional Hints & Tips -
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